Brchi wrote:
Probably you should've been saving the scene into levels\<mapname>\..., not somewhere else (like "Save" and not "Save as" .
I eliminated that possibility early in my testing.
Brchi wrote:
Why do you want to work on your old laptop now? Just to a quick test if this is the only problem!
Years ago, a THM player stepped me through the map-editing process on the Old Laptop (which still has Windows XP), and I was able to create a working map. (For some reason I did not write anything down and I forgot how we did it.)
I am 99 percent certain there is a quirk in my New Laptop, possibly some obscure background process, that makes the Ptero compiler fail. It might be tied in to something peculiar in Windows 7. I tried everything with anti-virus permissions, and various operating-system compatibility choices.
Brchi wrote:
Start from scratch,...
Exactly. Starting anew on the Old Laptop is as "scratch" as I can get. Getting the new CD drive for Old Laptop is a trivial expense, and a minor delay.
Brchi wrote:
... open the .sco, quickly move something around and save. Then close the editor, reopen it, load the saved .sco file (the modifications will be there for sure) and try to finalize.
Yup, tried all that on New Laptop. I made a minor edit to the THM Areana map -- an edit which I begged numerous map-makers to try, FOR YEARS... -- did a simple save and tried to finalize. Compiler still failed.
You mentioned before that the compiler was "fragile". I think I have proved that theory. |