I’ve been thinking about the current state of the Vietcong community and the limited number of players. Is it possible to configure bots to play in modes other than Coop? For example, in modes like CTF, where bots could capture flags, execute attack and defense strategies, and have different difficulty levels. Or in DM mode, where bots would spawn without weapons and have to collect guns and ammo…
I know creating mods like this is easier in newer games, but is this technically possible with Vietcong? It would be amazing to set up something like a 32vs32 CTF match, even with bots, to bring those large maps to life again.
I spoke with a few people, and I was told that the scripting language used is C++. I don’t have any experience with coding or scripts, but with today’s AI tools, it’s easier to get quick information, even if it’s not always 100% reliable. So, I’m wondering if it would be possible, through scripting, to fully configure bots — defining their movements, actions, strategies, intelligence, and difficulty levels.
If anyone has insights or information on this, I’d really appreciate it!
Thank you for your response! How should we proceed in your opinion? Are there any tools available that allow for extracting files from the maps to access the implemented bot code and modify it as we wish? From what I understand, we would also need to use the Vietcong map editor. Are there any existing tutorials on the basics of the tools used to extract the necessary information for script modification?
It’s great news to know that this mode is implemented in the game, but the next step is to figure out how to access the configuration and implement it. Have any scripters tried this before? Would it be possible to integrate them into other modes as well, such as ATG or DM?
If it was that easy there would be many more maps that use those modifications.
In fact you have to do a lot of editor work as well ( waypoints, etc..). And afaik the sourcecode of the CW_Prophet's beta map is not available but the useage of the compiled script is possible. So in theory its possible....i havent touched the game or editor for some months tbh.
Silent Bob wrote:
If it was that easy there would be many more maps that use those modifications.
In fact you have to do a lot of editor work as well ( waypoints, etc..). And afaik the sourcecode of the CW_Prophet's beta map is not available but the useage of the compiled script is possible. So in theory its possible....i havent touched the game or editor for some months tbh.
But maybe someone will give it a try...
Hi SilentBob,
Thanks for your insights. I suspected it was complicated, and until recently, I thought it was outright impossible until I was told about maps incorporating CTFBots and ATGBots modes. I figured there would be a need to define their pathways and fine-tune their capabilities extensively, which I imagine could be quite time-consuming. However, given the game has been around for over 21 years, time seems to become a secondary issue.
As I mentioned, I have no foundational knowledge, but I’ll look into the available tools when I find some free time. If any of you have tips from your own experiences, that would be incredibly helpful! I was given this link for a map parameter with CTFBots and ATGBots modes: http://vietcong.uk/map/aWQ9Mjk2. Do you think the script from this map could be utilized to replicate the bots on other maps?