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View Thread: 3ds max import to editor
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
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3ds max import to editor
techno
Hi

Making model in MAX everything looks correct after exporting to map folder
and testing in editor object is not the correct shape anymore.

Is there a temp folder or a file in the editor that keeps a history is shapes.

I started out with an object and after export to editor map folder I tested it
and looked how it did in MAX but the more changes I make in MAX and retest
it, the dev editor is showing it more and more out of shape.
Edited by techno on 28-06-2011 12:45
SignatureDon't spend your time lookin' around for something you want that can't be found
 
techno
any idea's/help on this would be much appreciated
SignatureDon't spend your time lookin' around for something you want that can't be found
 
Kermit
maybe you can post a picture?

only thing I can say now is:
-did you try exporting an earlier maxsave file again to the .bes file?
-did you reload the object and not the whole level..
 
techno
here is a pic of my problem
-did you try exporting an earlier maxsave file again to the .bes file?
yes I did and it works. "but if I add more to it, it starts to go ass about face as well.

-did you reload the object and not the whole level..
I did both, to test it. but no good.
img190.imageshack.us/img190/2531/body1s.png
Edited by techno on 30-06-2011 15:37
SignatureDon't spend your time lookin' around for something you want that can't be found
 
techno
Thanks LDC, that worked, Couldn't find "Utilities" at fist; searched help and found it's the hammer.
...I'm still learning MAX...

select all your objects, go to "Utilities" top right corner img685.imageshack.us/img685/9863/hammericon.gif click on "Reset XForm".

Hope this little bit helps someone else as well.
Edited by techno on 04-07-2011 20:23
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