I'm going to release IntrusionWars for very soon now, but I have a little problem with the TDMC script... Normally, the guns already on the map are disabled (invisible?) in this mode but when I test the map, they are still there and "usable"! Is the "hidden part" already in the TDMC script "by default"?
Maybe I have "messed" in another script (.inc?) but normally I'm using the original scripts used "by default" for that map version!
Any ideas?
What is TDMC? If you want weapons in TDM but not in TDMC try to change TDMC script, put following line somewhere in your TDMC script (i think in level_init part):
SC_MP_SRV_InitWeaponsRecovery(5.0f);
where 5.0f means 5 minutes, it will override settings from mplevel.inc
TDMC is the "Team Death Match Coop" created by Don Turtuma (here)...
I thought it was a "stand alone" script by judging "the comment" but apparently it isn't...
I think to modify my mplevel.inc script by adding that TDMC mode, to have the "specific" option (no guns) for that mode only...
Don? Are you "in the house" to add a complement of informations?
KostiCZ wrote:
Or download followings sc_global and mplevel.inc (don't forget to change your tdmc script also (setting of gametype from TDM to TDMC):
Well, I used the files you uploaded but it's still not working...
I also made more tests "on my side" but with the same result...not working!
It's really strange because as you said:"it should work"!
We are probably "missing something"...but what?!?
EDIT: Don't forget to prepare your TDMC script for using with Ando's automatic gvars system ;-)
Haaa, sorry KostiCZ but I'm afraid "you" will have to do it yourself because we are already reaching the limits of my knowledge about the scripts! lol
I remind "you all" that I have NO background concerning the scripting part (C+), unfortunately!!! What I'm doing is ONLY based on scripts comparison, trials, errors and..."suppositions"! And I can ensure you that it's a real "brain storming" on my side when I try to adapt a script! lol
Do you have access to FTP server? There is folder prepared for changed game scripts, so upload there all scripts you want to use. This week I want to modify all game scripts to 1.70 version...
No, I don't have access to the FTP server...and don't think it would be of a big use for me (or you) anyway. I'm only using the "default" scripts and the changes I make to some are very simple and without interest for scripters "like you" I guess...
Thank you for the proposition anyway!
I made a quick test and...it's working!!!
So, it was just a missplaced "//" in front of the correct code line?
I should have paid more attention to "this" note in the script: // Disable weapons placed on the map to guess that something was wrong "there"...and not in the mplevel.inc script! But because that TDMC script is old now and that nobody reported the bug yet, I thought that original script was "clean"...
IntrusionWars just needs small details before to be released now... Clans (not only!) are going to love it!
Intruder wrote:
I made a quick test and...it's working!!!
So, it was just a missplaced "//" in front of the correct code line?
I should have paid more attention to "this" note in the script: // Disable weapons placed on the map to guess that something was wrong "there"...and not in the mplevel.inc script! But because that TDMC script is old now and that nobody reported the bug yet, I thought that original script was "clean"...
IntrusionWars just needs small details before to be released now... Clans (not only!) are going to love it!
Thanks for the help!
Intruder
If you need people for a map/mode-test, I would like to
Hmmm, I don't think it will be necessary... IntrusionWars has been tested yet and the next time you will hear about it, it should be for a public release (but still beta)!
I just hope that the "no-coop" players will be interrested to play on a HUGE map either, where a lot of different tactics will be possible...
I will try to prepare the map for the weekend to come!