Hi, thanks for the feedback!
Can you tell me what are the benefits of it? Because it is not really a syncing (by driver) but just an approximation by minimal breaks every frame.
1. to the dev, i play right now the singleplayer. at some points i can see a VC enemy, but when i zoom, he gets hidden behind a bush, this is annoying. is it possible to increase all view distances and remove all other caps? people have good enough hardware this days. In Farcry 1 this was a quite hard task cause map files needed a recompile, so it could be understandable if a better view distance wont happen for vc :\
2. many coop maps crashing at map loading, i have a folder which contains a lot maps which i cant load on my win7-64bit system. also on a other win7-64bit machine those maps arent working, my install is quite old and moved from many systems, maybe its my own fault, maybe some of my map names are working for others:
HD_BongSon_v3, [MCF]temple, [MCF]FrenchCampBeta1, [MCF]Reflet-final-rev1, also some quite common custom maps from servers wherent working
Hidden? Do you mean he jumps behind? Or is it a kind of a graphical glitch (yea I think it's the depth buffer, but I don't know how to fix it)? I could try to increase/remove some caps, but I think it's pretty deep in the engine..
I tried to run HD_BongSon_v3 and [MCF]temple and had no problems! What exactly doesn't work?
1. to the dev, i play right now the singleplayer. at some points i can see a VC enemy, but when i zoom, he gets hidden behind a bush, this is annoying...
I think it's just a "clipping" problem... Some bushes have a very short one "by default" (set in 3dsmax during the creation) and if the scene view distance is higher than the "clipping", then the bush will only appear when you "zoom" by aiming or by using the binocculars.
Unfortunately, I don't think it's possible to fix that bug with the single player campaign.
However, once the map is edited, the mapper can FIX that visual bug!
None of my "VC_ or FA_" updates have such visual bugs by the way...