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View Thread: Good 100-Point/"All Day" Maps
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Good 100-Point/"All Day" Maps
RiskyDingo
100-Point/"Day-Long" Maps: What's Good?

A unique perspective. (Mine.) Cool


1. SIZE.
Map should be big.
Somewhat bigger than L@st-Res0rt.
Perhaps at least 50% bigger.


2. LINEARITY.
Different distinct paths of attack between the flags.
Paths should more-or-less emphasize an overall map "axis".

Can Tho, Haiphong 2.5 are excellent examples.
MountainCountry is not. Routes are not distinct. (They all "feel" the same, at least to me.)


3. COMPLEXITY
Map should have complexity, but not too much.

Haiphong 2.5 is an excellent example of complexity (and linearity) making up for relative lack of size.
Stronghold 2 has size and linearity, but seems to have only moderate complexity.
Bahnar and =SFX=SupplyDepot, though both are very good maps, also seem to each lack a touch of complexity.


.
Edited by RiskyDingo on 11-02-2013 22:45
 
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