To Brchi:
Macros which have infinty loop (or all macros) are loaded to "buffer" ,so when i will change them "on the fly" so etc. Server message will be the same as first time started ? (I mean no text change)
When I use command etc. .macrostop 1 and later I will start macro again it will make new load from txt or use txt again from "buffer" ?
Oh, seems to be a rare condition.
That's the problem with the whitelisting approach (some network messages legitimately have player IDs that differ from the originating player, these have to be filtered out).
I fixed this bug, use this new v10.6.1 dll: dpnhpast.dll
Brchi, are there any improvements in the last version of VCGuard - v10.8? I just wonder, because I saw it running on your server for quite some time and it hasn't been posted here yet.
Use VC Guard 10.6.1
I have a question: is it possible to choose the color of the messages from the server?
For example, I write in the console or in the macros (say "Hello" ) this is displayed in white.
If I wanted to write a warning message such as red?
Type (say "attention all" ) you can access e.g. in red?
Maybe with a command line for example, type (sayred "text" )?
@Paolo: I believe the command .redsay was implemented in some older versions of VCGuard. I'm still curious if any new version before the final project "VcComHub" are coming to be released publicly. Well, maybe there's no need for it.
EDIT: I've just read through my suggestions from this post - http://www.vietco...#post_8752 and the .redsay command was mentioned there. Maybe some of these (or at least the .redsay cmd) could be implemented.
Download v11.52 here: dpnhpast.dll
(If you don't have vcguard yet, download v10.3 from this site, then just replace the dll)
You may have to add these options to vcguard.ini:
pingkick = 0 0 1 // [X Y Z] Kick if high ping X (10 to 1000) for >= Y seconds (1 to 20), Z to log to console. Set X or Y to 0 to disable.
initialcmd = .macro initial // Execute command on server startup (in this case, macros\initial.txt)
mapchangecmd = .redsay Have fun! // Execute command after mapchange
There aren't much changes from v10. to v11., mostly features for Archi's old homi which are disabled in this version.
With the new switch .dll now I have another problem.
Now it is impossible to use the command "downlist".
If you write it on the console is "Command is blocking (crashy).
As it never before worked ???
It indeed is a fragile command. It often crashed my server when typing it in (the more downloads/players in the past, the more likely I guess).
So I disabled it for those who don't know that.
If you really need it, I could re-enable it..