TRAVX wrote:
BETA testing CooP version now 54 VC VET style...
54 vc "VET style" for a small map, isn't too much?
TRAVX wrote:
...Only thing that needs addressing is the underground I overdid the waypoints so all the VC just gather at and towards the ladder ...
In the tests I made in the past, I remember there was an option we must NOT use for the bots (sorry but I don't remember which one) or whatever their position, once they will appear on the map, they will start to run towards the leader of the group to form a "bunch of vc"... Maybe it's the case with your bots?
Intruder
yes i recall some settings with BATTLEMODE, hideout waypoints and grouping. i rely on waypoints to control AI and have fixed this issue by un-linking waypoints in basement including changing "no shortcut" points to "normal"
I was surprised how big the map actually is and 54 AI seem to work well. The Shipment map is too small for CooP.