The Development of HRADBA
Posted by forrest747 on May 09 2011 21:21:02
Vietcong: Best Game Ever

Players fell in love with the Vietcong v0.96 demo (Dec 2002): the music, the sounds, the iron sights, the weapon detail, and of course -- Vietnam mode. Vietcong’s gameplay and realism represented the next generation of First Person Shooters. Vietcong’s bright outdoor environment was refreshingly honest; Pterodon did not obscure their maps with darkness just to get higher framerates.

A few days after the demo came out, Pterodon released patch v0.97. Relying on shame to keep the teamkilling down, anyone who killed a teammate now had his or her name highlighted in bright red. Patch v0.97 also implemented a vote-kick system, where you could vote a TeamKiller out.

The Cheaters Organize

Meanwhile, the cheaters had discovered map holes that let you fly, or map glitches that let you could get to places never intended. Mullah Omar started a cheat community forum, which quickly gained popularity. Mullah Omar is generally given credit for starting the TeamKill and Cheat community.

It started with little things, at first. Mullah Omar made a color-coded stream map with all the map exploit locations marked. Stryk-9 made one of the early skin hacks and told everyone how to fly. DevilsTaco opened up a server called “Flying School.” ZOldDude brought organization and structure to the community; he also made ammo trainers and spread disinformation. But when Rison modified the registry to get God-mode, the cheat community really took off.

Pterodon Responds: Patch v0.98

In response, Pterodon released demo patch v0.98 (Feb 2003). That’s right, a second demo patch. Patch v0.98 fixed the flying bug and all the known map exploit locations. In response, the cheaters and hackers looked for more cheats, and they found them. Most were registry hacks. This is not the place to debate whether a real hacker or a script kiddie would be proud of altering a registry pathname. No disrespect to Stryk-9.

* Map exploits: more locations were found,
* Hat hacks: you could be a giant walking log or a tank,
* Enemy skins: an oversight allowed anyone to switch team skins, that is, you could be a Vietcong but
* appear to everyone as a US soldier,
* Weapons spawn: you could spawn with any weapon of either team,
* Speed Hack: move a lot faster than everyone else.
* M79 grenade launcher
* God Mode

Vietcong Goes Gold

Vietcong went gold on March 18. The fans who expected a full-retail version with a robust anti-cheat were disappointed. Even in the full-retail release, cheats still existed:

After the full-retail release, Michel Janacek wrote “Hi all, I'm a lead programmer of Vietcong and I'd like to react on …. Cheating in demo. We knew about it of course, but had no resources to make a new patch as we had to finish the game…. We included a lot of anti-cheaters code in the full game. For example I'm sure no one can fly unless there is a hacked server…. Now the game is finished and we are ready to fight the cheaters…. As soon as we know how cheaters are using their cheats, we can fix it for the next patch…. we already work on 'anti high speed movement protection'.”

The Cheat Community Grows

In just three months, Mullah Omar’s site had 500 members. Heckler!’s wrote a Mission Statement “We …are members of a gaming community dedicated to the advancement of online cheating, teamkilling, and other forms of unconventional gameplay.” Mullah Omar wrote How to disturb gameplay and not get kicked, v. 1.00, that listed over twenty ways to disrupt Vietcong on-line. Hackmaster made a list of skins available through the registry. Medic made an ammotrainer that worked in Win2000.

ZOldDude (26/3/03):
“GOOD NEWS: Idle's Speed Hack works!!! Although you do not run as fast as in the demo. Also, the GameWiz Unlimited Ammo cheat still works!! ”

* God-mode
* Speed Hack
* Unlimited ammo
* Fast scoring exploit: take flag and score instantly
* Weapons spawn (still in from demo)
* Super Jump

Pterodon Responds: Patch v1.20

Pterodon did not like what was happening to their great game. Intent on stopping the cheats, they released patch v1.20 (June 6, 2003) which fixed the following:

* speedhack,
* weapons cheat,
* ammo cheat.

Still, new cheats kept coming.
Michal Janacek:
“Hi all, I'm here to say you we read your post and already working on the new patch. I'd like to comment most important issues and ask you for help…. 5) Weird weapons changing: have somebody exact procedure how to achieve it ? If yes, please send it to me….”

Pterodon kept working to improve Vietcong. Pterodon was hard at work on patches v1.26 and v1.27beta. Community members like ORT-BlowMonkey, SE-Tarkanos, 1-8th Tactical Johnny, PBG-Cornholio and ESF-Shockwave were beta testers. Pterodon also used clans such as {ThC}, ESF, 9thID, 1-8th, WnX, and TheEdge to beta test.

The cheating had now seriously disrupted everyone’s gameplay. Ladder match forums became downright nasty as cheat accusations flew back and forth. Losing clans had a ready-made excuse - “Waaaaaaah! They cheated.” No one trusted anyone.

Pterodon Responds: Patch v1.30

Patch v1.30 (July 16, 2003), stopped a few more versions of the speedhack. But new cheats came out. Tintin made a new anti-kick hack. Now cheaters or TKers could not be voted off. The M2.50 cal was available. Pterodon tried to keep up; they responded as best they could. These anti-cheat efforts disrupted Pterodon’s intention to release new goodies like the Indian Country MP map and the Fist Alpha data disk. Pterodon was just a software developer, they had neither the time nor resources to gather intelligence on cheats.

Pterodon could code the anti-cheats but only if they knew how the cheats worked. Recognizing this, the community helped as best they could. Cheats were reported either to Rob (Gathering forum moderator), to Pterodon directly via e-mails, in the Gathering forum, or via Pterodon’s beta tester forum. It was all very haphazard; organization was desperately needed. The sheer quantity of cheat reports so overwhelmed Pterodon such that some cheats got overlooked and were never addressed. Pterodon recognized that they needed help.

Community Anti-Cheat Team

In June 2003, certain beta testers joined forces to keep an eye on the cheaters. Ace*AUS* took the lead and made invites to ORT-BlowMonkey, Freedom, Fate *AUS* and one other person. Ace intentionally kept the group small. Freedom set up a private anti-cheat forum and it was time to get to work. Ace was community oriented: when Ace wanted a Vietcong History for Vietcong’s upcoming 1-year anniversary; Freedom recruited forrest747 to write it.

Everyone in Ace’s anti-cheat team added value to the project. Three members belonged to clans that played the game 24 hours a day; if a cheat showed up, they knew about it. They would acquire the cheat and figure out how to use it. Then Fate would figure out how the cheat was coded, reporting anything that Pterodon might find helpful to develop an anti-cheat. Fate became so valuable that Michal Janacek gave Fate his private e-mail address and put him on ICQ.

The anti-cheat team monitored all the known Vietcong cheat sites - about ten in all. As old sites went down, new cheat sites would pop up. They also kept an eye on the Gathering forum because the cheaters liked to cause trouble on the Gathering forum. Ace was particularly good at knowing who was really who, mostly by looking at ban and join dates.

Rob would ban their IP; the cheaters would come right back in under another name/IP. Mullah Omar’s cheat site had specific instructions on how to change your IP address. Information on Mullah Omar, Heckler!, DevilsTaco, Vicious, Havoc (Haji, cannibal, Gatekeeper #2, Pro_Metheus, hillbillie, VoodooChile, 1dayposter, etc.) and others was passed on to Rob, the Gathering moderator.

“We need someone on the inside”

By August, the anti-cheat efforts slowed. The cheat Downloads section had run dry. To take the anti-cheat efforts to the next level, Ace decided someone was needed inside the TeamKill and Cheat community. Fate (n000b on the Gathering forum) volunteered and soon joined TKC as darkbyte. Darkbyte’s contribution? “…combining many map editor possibilities with glitches in the game engine when playing MP.” Fate/darkbyte knew how to extract the CBF files. Fate was a cheater; Fate/darkbyte/n000b could be trusted.

Very quickly, Fate began communicating with Mullah Omar on ICQ. Mullah trusted darkbyte, and gave him access to the secret cheat development section. Freedom set up a separate forum to store the cheat development information. This forum also had a place to store posts for either TakeTwo’s or the Gathering’s lawyers. In his role as Fate’s handler, Ace controlled the overall strategy -- what to discuss, what not to discuss, what specific information Fate should try to get. Fate’s job was to get information and not get caught.

But familiarity breeds contempt. The more the anti-cheat team found out about the Vietcong cheat community, the less respect they had for them. Ace wrote, “Yeah but lucky for us...the main cheat developers in VC … are a push over ….” Even so, Freedom was worried about tintin, who first extracted the cbf files. Tintin was responsible for making the M79 work in the retail version, as well as the superjump and the anti-kick. ZOldDude was a coder but was of much lesser concern. The cheat community had no other real coders. It was a great relief when tintin seemed to have moved on to other games.

Fate was not the only one prowling around the secret parts of the cheat community forums. The anti-cheat team knew that IPs were recorded only if you made a post. Several members of the team had Fate/n000b/darkbyte’s passwords and spent much time snooping around. Fate was the only one to ever post in that forum, though. Even today, the cheat community does not realize just how many infiltrators were snooping in their private forums.

“Fate, I want you to become a moderator.”

Still, Fate did not have access to the mod forums. The reason? Darkbyte was not a mod. In August, Ace decided that he wanted everything. Fate was instructed to become a mod. Fate got on ICQ with Mullah Omar and in a little less than three weeks, he was mod of his own little forum section. Fate/darkbyte/n000b now had access to everything in the cheat community forum. The anti-cheat team had succeeded beyond all expectations.

Fate was on top of the world and he went a bit overboard. He got his mum to buy him an Aston-Martin DB5. He bought a Walther PPK and learned how to shoot it. He began to date one of Australia’s super models, learned to play baccarat, and began to drink Vodka martinis - “shaken, not stirred.” He called himself 008, for license to infiltrate. He asked that his clan rank be Commander but Ace would not allow it.

Broken Arrow: A Defection

Then disaster struck. One member of the anti-cheat team defected to the cheat community. Fate’s infiltration might be exposed. Everyone on the team braced for the worst. Fortunately, the defector never revealed Fate as an infiltrator nor did he reveal the anti-cheat forum URL.

Better Intel

Throughout this whole saga, the team knew everything because Fate had complete access. He read everything on the forums and he spoke with many cheaters on ICQ. The moderator section provided valuable information.

For example, as the flame wars between Freedom and TheUnknownPlayer (TUP) raged in the forums, Fate read that TUP was in fact, ZOldDude. In the mod forum, ZOldDude told the other mods that (the Gathering forum members) could not be sure that TUP was in fact, ZOldDude. How wrong he was!

ZOldDude (11/9/03):
“Do I get a prize as The Unknown Player for makeing an ass out of FF?…. BobbyBird and FF >THINK< I might be ZOldDude but I don't ever respond…. KEEP my alter ID pvt with just us MODS...

Darkbyte enjoyed many hours of conversations with Mullah Omar via ICQ. During one of these chats, Mullah volunteered the following information: 1) DevilsTaco (DT) was only posturing as a "reformed cheater" and that he still used cheats when he played, 2) DT's alleged aimbot was a fake, 3) Pterodon's lawyers had contacted FliedLice (DevilsTaco) about his web site, with a warning.

It all sounded good to the anti-cheat team, who already knew that DT's aimbot was worthless. This fact lent credibility to the rest of Mullah Omar's assertions. Upon publication of this article, however, DevilsTaco vehemently denied that he had ever been contacted by Pterodon's lawyers or that he still used cheats.

When contacted, Pterodon confirmed that no one had contacted DevilsTaco on their behalf. Mullah's story about Pterodon's lawyers and DT is not true. Doubt now exists with regard to Mullah's assertion that DT still used cheats. The anti-cheat team may not have known as much as they thought they did.

Pterodon Joins with United Admins

On Sunday, August 24 2003, Swedeland made this announcement: “Pterodon informed us the cooperation between them and UnitedAdmins.com has started…. Cooperation aims on solving Vietcong cheating problems. We are very happy about this news and hope the whole Vietcong community is too."

The United Admins Anti-Cheat Team

On September 8, 2003, Vampire wrote “UnitedAdmins is looking to open an Anti-Cheat team in cooperation with the VietCong developers at some point in the near future. We are looking for people interested in joining this team, ….”

With United Admins now involved, the Vietcong cheat community thought that the war had begun. Vicious wanted to infiltrate the United Admins effort; he made an overture to ZOldDude and reminded Z to use proxy IPs. But Vicious had it all wrong -- the war had not begun. For the cheat community, the war had been over for months.

With guidance from Pterodon, Vampire|UA selected Freedom, Ace and Chris Tsamados to lead the Vietcong anti-cheat effort. United Admins brought organization in the form of teams. The Insight team collected the cheats; the Raptor team tested the cheats. Other teams included the documentation team, the test server providers, and the anti-cheat development team.

Freedom and Ace knew that the cheat community wanted into the United Admins team. They had read Vicious’ post about using proxies. Again, the anti-cheat team just had better information. In all, the Vietcong anti-cheat team grew to thirteen members - none of whom were from the cheat community.

On Sept 25, Pterodon became aware of a cheat movie that showed nine specific cheats. The cheat community taunted Pterodon, saying “You can’t stop us.” Pterodon was furious. Michal Janacek wrote an itemized report on the nine cheats shown in the movie. Further, he described exactly how each would be defeated. That movie confirmed to Pterodon that using United Admins had been the right decision.

The stakes were high; there were a lot of cheats. Fate was under enormous pressure to provide information while not being caught. Adding to Fate’s stress was the fact that one person on the other side (the anti-cheat team traitor) could blow Fate’s cover at any moment. In his role as darkbyte, he would cozy up to the main cheat community players to get information. In his role as n000b or Fate, he would bash the cheat community on the forums. This drew attention to himself but it was his way to deal with the stress.

Cheat testing continued throughout October. The team addressed false detections, product stability, and what kind of punishment was appropriate for each cheat, i.e. kill, kick or ban. Patches v1.38, v1.38c, v1.38d, v1.38e, v1.38f all came and went.

Mullah’s Nefarious Scheme: Server Crashes

In October, Mullah came up with a three-part plan so nefarious that had it succeeded, it would be listed in the Guinness Book of Cheats. It began when Mullah developed an exploit that crashed game servers, along with a shield file to protect his own people from the server crashes. Mullah intended to dupe servers into hosting the Super Jump.

Mullah Omar (8/10/03):
“Im working on a program (not for release outside TKC) that will be able to exploit the file not found bug.... If the server doesn,t have it, it will hang like the rest of the clients."

Plan A: The cheat community began crashing servers. No one knew what to do about this.

Plan B: Mullah Omar put up a Vietcong Anti-Cheat (VCAC) web site that made his shield file available to the public. This shield file actually did protect you from one version of the server crasher. However, it also included the Super Jump trainer, so even if you had not extracted anything, you now had the Super Jump enabled on your server.

Fortunately, Ace and ProudViet~Trung caught on and warned everyone not to download the VCAC file. Through Fate, Ace knew about Mullah’s plans way in advance. On October 11, Michal Janacek even posted, “Yes, proudviet is correct. The file is not supported by Pterodon. Do not download it, otherwise you will be enabling cheaters from doing the superjump just like a trainer. More cheats will be able to use it then. Like Ace said, UnitedAdmins is the only body that we are dealing with. This VCAC site is just to trick you.”

Plan C: At this, Mullah Omar implemented a rampage of server crashing. Jazznas, EMSKPC and the_suneater started to crash servers.

the_suneater (13/10/03):
”so mullah plan c is that i can crash dedakated servers i hpoe so cause midcall server is going down first!"

Jazznas (13/10/03):
”im against crashing the good servers like midcall
its a good server to play

i always crash french and anti-cheater servers. the only dedicated server i crash is vietcong-forum.de … if you could read what they are writing in their forums you would crash it to"

Mullah gave specific instructions not to crash leased dedicated servers, that had been paid for. He wanted to only crash the private servers. The Vietcong server admins were in an uproar since server crashing is illegal.

Mullah Omar (13/9/03):
“… this (server crasher program) is all too powerful, therefore we have stopped the tests for everyone’s best, despite if you are a non Cheater or Cheater. (We are) not supporting server crashes.”

At this, ZOldDude stepped in with his disinformation campaign. He wanted everyone to think that Fate and Ace had crashed the servers. He made up all kinds of tales about Australian IP addresses, cheats that were never intended for public release, etc. Oh, it all sounded real good. Too good. No one believed him, probably because it was not true.

Game Over: HradBa is Released

On November 14, Pterodon released Patch v1.40 which included the anti-cheat -- HradBa. United Admins had been on-board for only two months. One month to recruit, and one month to defeat the cheats. Nice.

In one fell swoop, all the known cheats were defeated: flying, invisible weapon, invisible player, anti-kick hack, the server exploit, the head gear cheat, the weapon cheat, the speedhacks, the super jump, the player names, the walking under map cheat, the M2.50 cal, and the wallhack trainer. As new cheats came out, HradBa would be updated and everyone’s HradBa file would automatically update.

And that was it: Game Over. The cheat community was stunned.
Erik PTERODON (6/3/04):
“It's not a war against you cheaters, just a small match.”

ZOldDude: Yet Another Disinformation Campaign (YADC)

Not wanting the Vietcong community to gloat at HradBa’s success, ZOldDude launched into another disinformation campaign. On the day HradBa was released, Z wrote that the cheat community had already figured out HradBa. The new skin cheat was about done, the rest of the cheats would be ready next the week. But time would prove him wrong. Again. Nice try, Z. although Boyle did believe you.

{BW}Lt.Boyle

Boyle was an early clan leader who desperately sought the community’s respect. Boyle was vehemently anti-cheat. Boyle infiltrated and gained control of cheating clans like {AoD}; Boyle’s Counter-Intel group put “Project Sphere” back into R&D as it did not meet his standards, and Boyle bragged about an alleged list of 50 cheats. Despite Boyle’s self-publicized efforts, the mainstream Vietcong community never took Boyle seriously. Imagine that.

Recognizing Boyle for what he was, both ZOldDude and DevilsTaco took Boyle on as a project. DevilsTaco even gave Boyle his own section on the GOB forum, Area 51. Boyle was in heaven; he finally had the respect that he had never received from the mainstream Vietcong community.

The anti-cheat team was aware of Boyle, too. Boyle made no secret that he was infiltrating the cheat community. Everyone knew this, even the cheat community. Mullah Omar wrote, “Boyle thinks he is a "spy" lol” For the anti-cheat team, Boyle provided a very real distraction from the real infiltrator - Fate, a.k.a. n000b, a.k.a. darkbyte. Boyle was deemed harmless as he did make a valuable decoy. The anti-cheat team left Boyle alone.

Soon Boyle began to parrot whatever the cheat community told him. Boyle told everyone that had “someone on the inside” of the cheat community. In fact, it was just ZOldDude and DevilsTaco using him.

Lt. Boyle (15/11/03):
“the TKC leaders … have figured out the Anti-Cheat, … I know it was just released today, however I assure you that this is all true. I've seen the proof …. I will NOT give any names or references out, to how I have got that info. That will just give TKC another way to figure out how I got it.”

In the cheat forum’s mod-only section, ZOldDude carefully explained to everyone that he was the source of these leaks to Boyle. To the mods, Boyle was a big joke. Mullah Omar said that it was easy to confuse Boyle and called him a “marionette.” Heckler! wanted to make Boyle an “honorary member” of the cheat community for spreading false information ….

Broken Arrow: Darkbyte is Discovered

The cheat community suspected that someone was leaking information but they could not figure out whom. They were looking for infiltrators who had joined about the time United Admins was brought in. Fate/n000b/darkbyte had been involved with the cheat community for months before that. As such, darkbyte was above suspicion.

But Darkbyte’s luck ran out.

Mullah Omar (21/11/03):
“Darkbyte, the game is over. It's sad that you really wanted it this way... You were a good person, it's sad to say that I have gotten this all wrong now.

It's ok that you haven't given out the passwords to anyone (what it seems) and I respect that. I guess that was because of the rivalry between the VC clans. Though leaking information to UA and others is not acceptable. This is how things have been working for a long time I understand. Pterodon would never be able to fix all things if they didn't know how we made them….

I don't say that you did anything wrong in infiltrating us. I respect your tactics and that you really got this far. Better for you worse for us, it's simply how it works.

You have been acting very suspiciously also, asking for cheats and alike. …I've been watching you for some time already.

… now the puzzle is finally solved.”

Heckler (21/11/03):
So it was darkbyte all along .… Still, I won't hold a grudge ... like Omar said we would have done the same thing to the competition in his shoes….And so, a "dark" chapter for TKC ends (pun intended)...

The Anti-Cheat Team Speaks

Freedom (24/11/03):
“UA Raptor team set up a time capsule for all cheating/community related activities over at TKC. The posts contained therein clearly demonstrate TKC's true intentions -- to destroy the game we enjoy playing. Fate and Ace worked hard gathering this information... and providing HradBa creators with the necessary information to make the much requested anti-cheat program not only possible, but very successful.

Ace and Fate set up shop many months before UnitedAdmins and Pterodon had announced their allegiance -- and had done so only to benefit the community and help rid it of cheaters….

This community asked for an anti-cheat. They got it... and it's a damn good product at that. But how do they say...? "If you want to make an omelette, you gotta crack a few eggs" ?? In any instance of Ace and Fate's involvement with TKC and their cheats, the only "cracked eggs" were TKC's frail egos. In other words, never -- I repeat NEVER -- was an action taken (unless) justified by its end result. No one's property was ever put at risk... and no cheaters were harmed, aside from the emotional blow whence they realized their defeat.

…. all of the work done was but for one purpose: to provide UA programmers and the Pterodon Dev Lead with the information they needed to prevent cheating... and to ultimately provide this community with a solid anti-cheat product. None of us benefited financially, and none of us sought out accolades. We just wanted to be able to play amongst each other without the air of suspicion, the acrid taste of accusation, or the blatant act of two-bit cheaters behaving like spoilt children with us powerless to do anything but leave the server.”

Darkbyte (22/11/03):
“…my … only purpose was to help the devs combat cheats by getting them the information of cheats both present and in the works. This was way before UnitedAdmins was even heard of….

… we were committed to only gathering as much cheat development evidence as possible so that the next patch would stop the superjumpers...underground hackers....and of course the server crashers such as that EMSPKC guy. For you guys to let such a tool in the hand of someone so blatantly irresponsible really shows your disregard for anyone but yourselves. ...

As for Boyle. Now what a challenge he was. To see him being played at TKC's whim was both funny and damaging at the same time. We saw him as a good distraction for the real 'infiltration' that was going on. Yet we ignored him and continued with our main objective...helping the devs stop the cheats. Why you would think we ever corresponding with that paranoid skitzo is beyond my comprehension.

You guys chose the side of cheating. We chose the side of fun and honest gaming. Respect that someone was bound to try to stop you from ruining our honest games...it’s the risk you pay for the path you take. Was quite a ride TKC, ….”

n000b (24/11/03):
“Many months ago, Ace and I decided to infiltrate TKC, and inform Erik of their cheats. We did this successfully for around 2-3 months before the UA alliance was formed. Once that was up, our information became a lot more meaningful. We included three other people in this; Freedom, Blowmonkey (who hasn't been around as of late) and someone else. All of us joined UA, and we gave Erik detailed information on every cheat TKC had made for the retail version. We continued doing that until a few days ago, … Since then, TKC (mainly Zolddude) has been fabricating anything he can to accuse us of being the bad guys. This included him accusing us of crashing servers 'for fun', …. we had beaten TKC into the ground…. we did what we went in there to do, and they didn't stop us in time. We got all the information out, and HB was produced. TKC knew that they were going to lose a lot of face over this whole incident, so they tried to create illusions and blame it on us, instead of them. Fortunately, they did not expect us to provide TKC threads as proof against what they are saying. So I leave you with the cold, hard facts …

We infiltrated TKC and leaked information to the developers for months.
We were found out by TKC.

TimmDogg (24/11/03):
“Well said Fate,

I have been part of UA since the beginning of the whole affair, … I have witnessed the whole operation. I am not infiltrated in TKC as I have a different role in UA.

Since TKC have uncovered that they have been infiltrated and by who they have been on a campaign to ridicule UA …

First off: United Admins … To fight cheats you need a separate program that runs next to the game program file, or it needs to be incorporated into the game program file (the .exe) this program file needs to discover cheats and have some form of retaliation for the use of cheats. To know the best way of discovering cheats you need to know which cheats you are looking at. First step then is to infiltrate the cheating community and provide the programmers with information about cheats.

The programmers define anti-cheat code (HradBa) and prepare the game-engine (1.40/41) to work next to HradBa. Obviously UA have infiltrated TKC to uncover cheats and it has worked well. HradBa stops the cheats that are known to UA extremely well….

Since UA have teamed up with Pterodon, … the Cheating community has been hit hard. They are now on an all out propaganda attack to ridicule UA (unpaid labour! the bosses get paid! HradBa works horrible! more gamers left then joined the game! etc. etc.) fact is that UA will provide this community with the cover it needs from cheaters.”

Conclusion

HradBa defeats all the publicly released cheats. Once a cheat goes public, a new HradBa version comes right out to stop it. Realizing this, the cheat community keeps their new cheats private. The cheaters have lost.

Michal Janacek:
"The most dangerous cheats are those that goes public ( otherwise only 'few' people use them and it doesn't hurt the game too much). And we will surely find those public cheats...."

Rainer Stoff:
Well, i guess we cant do anything...this new detection was really too fast and u ppl have to understand, that as im not even really playing this game im not interested in a competition with this anti-cheat …. So there prolly wont be a public version again, at least not in the next time…. even when i would want to rls it, regarding there are some ppl watching the cheating boards, no one would have anything from a rls.


Written by forrest747