Hello. I have 2 questions and hopefully someone can help.
First thing I'd like to know is how to add a hand map for players in my map.
And second, I'm trying to add rain. I got it once by reading some things here, but isn't working anymore. I'd say I got it once ''luckily'' lol. In some parts wasn't raining so tried to fix it but I think I messed up something and there's no way to make it rain anymore .
SIR wrote:
Hello. I have 2 questions and hopefully someone can help.
First thing I'd like to know is how to add a hand map for players in my map.
And second,...
Hello SIR,
The first question...first! We will see the rain after you fixed the handmap...
Open the Editor and in the help "tab", select the "index" and then the "fpv map". All is explained in the little tutorial and should be clear enough to have your handmap in game...
Note that to save in a *.dds format, you need a pluggin to install in photoshop...
Yes, Intruder. But it's really ''simple'' explanation and it's not working; maybe, cos it's so simple that I'm doing something wrong, lol.
For example, I do everything it says but when I open in game still white. How should I do it exactly? Leaving the .dds in the same folder doesn't work, and moving it to 'tex' folder either...
...But it's really ''simple'' explanation and it's not working; maybe, cos it's so simple that I'm doing something wrong, lol.
For example, I do everything it says but when I open in game still white. How should I do it exactly? Leaving the .dds in the same folder doesn't work, and moving it to 'tex' folder either...
You have a white texture instead? I don't know what you're doing wrong SIR, I never got such a bug...
By following the tutorial, the game will create a picture of your handmap in the mapfpv folder as a *.bmp file... You now have to open that image in Photoshop (for example) to edit it. Give the look of a handmap to that image (VC style is prefered of course) and once it's done, safe it without changing the size of it as a *.dds file by using the NVIDIA pluggin previously installed in Potoshop (save in 24 or 32 bits if I'm not wrong)...
Now, place that *.dds file in your mapfpv folder and it should be working...
Note: I don't think it has an influence but it's preferable to place a "North Star" (dummy) on your map before to do the handmap bmp image...
If it's still not working, you're still doing something wrong... In that case you will have to try, one by one, all the possibilities available. It's a long and boring process to do but most mappers passed such moments!
Well yes. I have that bug Intruder. But you mentioned a folder. Casually; or not, lol, my editor (or whatever) does not create any folder called like that.
Doing the tutorial step by step, i get a bmp file. Open in photoshop (i have all pluggins needed) edit it and save as dds. All goes into the 'data' folder; same as when do rain (i got the rain done, by the way ) and that's all. Should I create that folder manually and move every stuff there then? Maybe that could be the 'error'?
You're right intruder... Would help. But was stupid failure. LOL
If there's a new mapper that tries to do it, my advice is: PRESS THE SPACE BAR!! haha
That was the 'fail'. I didn't do it because when I read the 'index' thing it says something about 'hotkey' spacebar but I thought that it was only another 'shorter' way to save it (like for example pressing Ctrl+H does same action as a button in the toolbar)... so it was saving in a different part (were replacing level.bmp used for the rain), and weren't creating the mapfvp folder or .dat file.... That was what I was doing wrong.