IMHO the best cell shading I have seen in FPS was in "XIII" [1] from 2003. You can take a look at this and maybe it will inspire you to do some similar work.
Also I think that the best thing that could improve Vietcong graphically would be to reimplement all _current_ textures in HD. Similar things were done e.g. for Half-Life before Black Mesa project.
andy_kosela wrote:
IMHO the best cell shading I have seen in FPS was in "XIII" [1] from 2003. You can take a look at this and maybe it will inspire you to do some similar work.
Also I think that the best thing that could improve Vietcong graphically would be to reimplement all _current_ textures in HD. Similar things were done e.g. for Half-Life before Black Mesa project.
And the truth is that I really like this type of "cell shading".
It is likely that the end result is similar to this game. ^^
hey MUERTE,
how are you? long time ago we had a talk.
do you use ENB dll, with shader effects.txt files?
if you use ENB you will get crashes, cause of the player-models. some models are corrupted and can't be fixed. i tried to fix them with HS but it doesn't work, cause data size is different. only way to fix some crashes is to change the ini files, but that doesn't work in coop mode.
if i'm right you can't create all post processing effects with shader txt files.
here are some examples i did with Brchi's converter - dll (d3d8 to d3d9) in combination with an enb file.
anyway it would be good to have someone, who knows/understand to create D3D files to have an own dll which works perfect with vietcong, cause ENB is made for other games and it will not work right with VC.
but all those tests shows it is possible to have post processing effects working with ptero-engine
Hi LDC-78.
I'm fine. Thanks for asking.
I do not use "ENB".
It has many problems.
I found an alternative that seems to work perfectly and reliably.
But it only works with the converter "DX8" a "DX9" of "Brchi".
If you are interested send me a "MP".
This afternoon I'll upload a photo of the game to the effect "cell shading" improved.
reflections do work with enbseries in vietcong but you see text inside the reflection... for example the chat or "game inactive - waiting for more players"
btw i still wonder how you guys get enbseries to work with vietcong 1.6
@LDC-78: could you tell me how you got motion blur and DOF working in ENB? can you send me the configuration? thx.
regarding reflections: I tried running ENB on a map with static reflections in the water and I got dynamic reflections on the water but it seemed a bit off and glitchy. I'd say they are most suitable for the knives but having them on the weapons looks nice too.