I'm close to release another update of an original map but before, I would like to slightly increase the "last lod alpha" of a plant, so we can see "them" at a further distance...
Despite all my trials, I still haven't found the way to increase that distance, and changing the values in the INI.TXT (in the grow folder) doesn't seem to change something either... Someone knows "how to"?
Thank you for the proposition but it won't work...
The "plant object" (kytambucha.bes) already has a high lod setting by default (set in max). It's only a "grow setting" that is decreasing the "last lod alpha" of that plant to a very short distance, so it must be set inside the editor I guess...
Intruder wrote:
Thank you for the proposition but it won't work...
The "plant object" (kytambucha.bes) already has a high lod setting by default (set in max). It's only a "grow setting" that is decreasing the "last lod alpha" of that plant to a very short distance, so it must be set inside the editor I guess...
Intruder
Maybe there is a sub-object selection to choose. In upper right corner click the "show sub-objects tree"...
No mate; I've already tried all what I knew concerning the lods and alpha channels of objects but this one is just a "neutral one", without special features. The solution really seems to be inside the "grow settings" but very few information is available...
I will continue my researches but if I can't find the solution, I will keep it "as it is"...
Hi Intruder
I made some tests with grow objects few years ago and changing of GROW_VISIBILITY was enough. It is strange that it is not working for you.
Maybe it can help - last week I had problem with editor also, a lot of problems, nothing worked, scripts had strange behaviour (I put some conditions inside like x=0; if (x<10) do... and it was not fulfilled). Just nonsence, 1+1=3 etc. So I deleted all maps (I had hundreds of versions in map folder). After that editor started to work fine and also map was working. Maybe if the settings doesn't work for you, try to "clean" your editor.
I've found!
In fact, we have to "simply" force the editor to rebuild a new grow.dat file (by deleting the "old one" ) each time we change a value in the INI.TXT file !
Damn, I should have thought about that much earlier because the rain.dat file reacts exactly the same way, for the new rain collisions to be taken in count! lol
No need to clean your folders, at least for "this"!
Both...
First, I deleted the grow.dat file from the main directory, and after "F8", my changes in the INI.TXT file (for the plant) were applied on the map (the editor created a new grow.dat file). I repeated the operation during all my tests and everything was working correctly... After that, I went in the LM panel and updated the grow.dat file to apply the map's lighting on the plants, to become "darker" because of the map's "characteristics" (settings)...
This helped me a lot. But i had to do it a little diferently.
I changed the values in grow ini.txt
then corrupted the grow.dat file by opening it in a text editor, and adding random characters to the code.
Then hit F8 in the editor, and it finally generated new grow.dat with the new values