Can Clip Distance setting be changed to only show an object from far not close?
or can this be done with Level of Detail?
I am not sure what you mean, but if you want some object be visible with long distance and be invisible with small distance, then you should use "Dol" setting.
It can be added in MAX.
Yes, its possible but then you need some script too.
First must define sun direction and then script must hold that object always in this direction according to player.
Then calculate player view direction and sun direction difference and according to that difference must move object distance from player.
I was thinking maybe lod will do it as in select all objects in MAX and set lod to
Wobble=5.0,5.0,5.0,5.0,5.0,5.0
Lod=50
Lod=51
Lod=52
Lod=52
Lod=53
Lod=54
so only from 50 to 55 meter away you will see object but not any other distance.
I also want it to wobble and will work on setting after distance.
Ok didn't want to chat to much but I will explain.
I am making a map with objects that when you get to close
no longer look any good. I need them to not be seen when up close, The effect I wont is from a distance and not close so to make the object not see-able from 50 meters but any distance before the 50 meters is what I want to do. I think if
ClipDist=55
Dol=50
means anything before 55 can't see it and anything past 50 can't see it then this is my answer.