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View Thread: New map G_Arena_II
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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New map G_Arena_II
GONZO
Hi all,

During the creation of more complex maps like MyHome, NVABase_II and LabX_2? - I don't have a name yet, but it will be a corrected version of LabX and also a bit biggerSmile
I created a rest map G_Arena_II. I used OCLUDERs and a few tricks I've learned over the years. I added a few new objects for the creators.
Enjoy the fun.

Download here:
https://drive.goo...sp=sharing
GONZO attached the following images:

[126.97 kB]


[102.81 kB]


[101.23 kB]

Edited by GONZO on 10-03-2025 06:25
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GONZO
As an addition, I have to write a few sentences,,,
I think SPA Poison came up with the 'teleport' MG when I once advised him on I don't know what. It was when he was working on the Bridge map. Or was it "SLON_DUMBO"? I remember so many things that what I forgot is more than I know now Smile I used subentity select for the machine gun, I selected a DUMMY object (Entry) and moved it to the start of the map. When you use the machine gun and jump out, it spits you out at the entry point. I also wanted to use an elevator there like in the WFGauntlet map by WF_Jim, it's a simple thing. He placed the platforms at centimeter heights above each other, the engine tries to place the player on the surface of the platform. I'll make a tutorial on how I added the music. The basis is MONO wav, which can be converted by a script from Pterodon to OGG. Stereo is created from mono in the game using tricks. I worked on sound for years and then I thought of just unpacking the TP_SWEEP_VC map, it hit me.
In this map I used music as AMBIENT, so there is no place in the EVENT editor with this sound. It is only added in the sound.c script. But the music does not repeat, I don't know why yet. I will figure it out soon...
I hope you like One by Metallica. I used the version played by Apocalyptica.
=G=
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