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View Thread: New map G_SecretLab_B
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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New map G_SecretLab_B
GONZO
I finished another map - G_SecretLab_B.
It is similar to G_SecretLab_A, but I added more VC (54) and the terrain is a bit larger.
In the first version, I created all waypoints for VC connected. An incredible massacre ensued. All 54 VCs started moving towards the player's start.
Luckily I didn't give them grenades. For fun, I kept this version and named it G_SecretLab_B-Hardcore.
I had VC divided into 7 groups (one medic in each) and placed each in a different area. I had to disconnect waypoints between these areas. It wouldn't be necessary in a larger map. The result is G_SecretLab_B.

gr0 0-7 VC
gr1 8-15 VC
gr2 16-23 VC
gr3 24-31 VC
gr4 32-39 VC
gr5 40-46 VC
gr6 47-53 VC

Of course I modified it in level.c as well. (In total 54 VC + 10 US = 64 players, which is the maximum.)

//VC Groups - for COOP mode
initgroup.SideId = SC_P_SIDE_VC;
initgroup.GroupId = 0;
initgroup.MaxPlayers = 64;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 1;
initgroup.MaxPlayers = 8;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 2;
initgroup.MaxPlayers = 8;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 3;
initgroup.MaxPlayers = 8;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 4;
initgroup.MaxPlayers = 8;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 5;
initgroup.MaxPlayers = 7;
SC_InitSideGroup(&initgroup);

initgroup.GroupId = 6;
initgroup.MaxPlayers = 7;
SC_InitSideGroup(&initgroup);

Download G_SecretLab_B
https://drive.goo...sp=sharing

Download G_SecretLab_B-Hardcore
https://drive.goo...sp=sharing

I wish you a nice fun. VC=G=VC
GONZO attached the following images:

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SignatureVisit my website:
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https://vietconglab.wordpress.com/
The ACE
Good work m8!YES!
 
http://theace.favos.nl/
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