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View Thread: M16 with acog scope
Vietcong.Info » Vietcong General Discussion » General Discussion
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M16 with acog scope
scorpion
This would be a great mod for Vietcong, I've played COD black ops and I loved the M16 with ACOG its amazingly accurate and much better than iron sights.
would anyone be up for the challenge of making something like this? or is there something similar already around?

Smile


(to view the image go right click and open link)
scorpion attached the following image:

[847.29 kB]

Edited by scorpion on 14-12-2013 11:21
  x 1
 
WF-FasTShoT
does look good and wouldnt be too hard to make,

all it would take was an edited Image file of the M16 and a change of View + zoom in the weapons ini.

When i get round to installing editing stuff for vc again i will give it a go.

will try make it less zoom than sniper and with red Dot in middle of scope.
 
Silent Bob
imo it does not fit into VC.......
  x 2
 
www.vietcong.info
WF-FasTShoT
im thinking of doing this into NVA or a original map and calling it SF_NVA Special Forces give them scopes on all weapons. ans SF uniform.
 
Silent Bob
If you really want to do something like that, put a starlight scope on the m16 and make the map real dark Wink but be aware that you can´t change the illumiation of the map when looking through the scope...so you need a dark greenish map that isn´t too dark at all.

www.ftrp17cav196.com/hando2/images/StarLight%20Scope.jpg

Here is a view through the AN/PVS-2 Starlight scope used by US special forces in Vietnam:

farm5.static.flickr.com/4105/5066099133_2bee758a13.jpg
Edited by Silent Bob on 17-12-2013 21:56
 
www.vietcong.info
KostiCZ
If you really want M16 with ACOG, buy COD. This is Vietcong NO!
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
  x 1
 
Teamrespawn.cz
KostiCZ
Silent Bob wrote:
... but be aware that you can´t change the illumiation of the map when looking through the scope...so you need a dark greenish map that isn´t too dark at all.




I'm not sure about it, if I remember well, there is exists some function which can change scene properties like fox, lights etc, so maybe it can be possible to implement it in weapon script when player using Starlight scope, it will change ilumination... But it is only idea...
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
  x 1
 
Teamrespawn.cz
Silent Bob
KostiCZ wrote:
Silent Bob wrote:
... but be aware that you can´t change the illumiation of the map when looking through the scope...so you need a dark greenish map that isn´t too dark at all.




I'm not sure about it, if I remember well, there is exists some function which can change scene properties like fox, lights etc, so maybe it can be possible to implement it in weapon script when player using Starlight scope, it will change ilumination... But it is only idea...


lets have a deeper look into it...sounds interesting....


void SC_CreateLight(s_SC_light *info);

This function will create the in game light according to the settings in the s_SC_light info structure.

Structure s_SC_light
Declaration:


Download source  Code

typedef struct{

     float r,g,b;

     float rad;   

     c_Vector3 pos;

 

     float time;

     BOOL decrease_radius;

}s_SC_light;





This data structure is used for creating of the light with the function SC_CreateLight. R, g and b are used for the color, rad is radius of the light, pos is the centre of the light. Time specifies for how long the light will shine.


If you place a light on a specific position on map and set the radius high enough it could work.......i could live with a static time of a few seconds, that would enhance teamplay on a very dark map......

Only problem is how to trigger it when using the right mousebutton and have m16+starlight scope equipped.

What do you think Kosti?
Edited by Silent Bob on 17-12-2013 23:15
 
www.vietcong.info
scorpion
WF-FasTShoT wrote:
does look good and wouldnt be too hard to make,

all it would take was an edited Image file of the M16 and a change of View + zoom in the weapons ini.

When i get round to installing editing stuff for vc again i will give it a go.

will try make it less zoom than sniper and with red Dot in middle of scope.



Wow thanks that would be great! Smile
what do you need for editing m16 image? 3ds max? I want to start doing stuff like this. Grin
 
KostiCZ
Silent Bob wrote:
KostiCZ wrote:
Silent Bob wrote:
... but be aware that you can´t change the illumiation of the map when looking through the scope...so you need a dark greenish map that isn´t too dark at all.




I'm not sure about it, if I remember well, there is exists some function which can change scene properties like fox, lights etc, so maybe it can be possible to implement it in weapon script when player using Starlight scope, it will change ilumination... But it is only idea...


lets have a deeper look into it...sounds interesting....


void SC_CreateLight(s_SC_light *info);

This function will create the in game light according to the settings in the s_SC_light info structure.

Structure s_SC_light
Declaration:


Download source  Code

typedef struct{

     float r,g,b;

     float rad;   

     c_Vector3 pos;

 

     float time;

     BOOL decrease_radius;

}s_SC_light;





This data structure is used for creating of the light with the function SC_CreateLight. R, g and b are used for the color, rad is radius of the light, pos is the centre of the light. Time specifies for how long the light will shine.


If you place a light on a specific position on map and set the radius high enough it could work.......i could live with a static time of a few seconds, that would enhance teamplay on a very dark map......

Only problem is how to trigger it when using the right mousebutton and have m16+starlight scope equipped.

What do you think Kosti?



I'm sure there were one function which allows to change scene properties, like visibility, fog and also light (omni, not directional). I cannot find it now, but it will be better than this one
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
 
Teamrespawn.cz
apfelbaum
what if you assign a sector to the weapon and by zooming in the camera slides into the sector...this way you could change fog and directional light properties.
 
scorpion
http://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=2hQosk8lwEl8yM&tbnid=Ak90H5p6LZjAsM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.ar15.com%2Farchive%2Ftopic.html%3Fb%3D3%26f%3D123%26t%3D290893&ei=Bs8AU7KrGYLTkAXlkIHIDw&psig=AFQjCNERjkZAySGuRF3JVZ01jrIYyVGvnQ&ust=1392648202601539

sorry I didn't mean to say ACOG, I did more research and it turns out this scopes a colt 3.5X scope, they were mostly issued to special forces in Vietnam with some of the first M16s, the one in the photos on a colt commando (think its in VC2) so I guess it is realistic and fits in with VC Smile
 
scorpion
and im pretty sure in the battle field 4 game this scope is there (you can unlock it for the m1911...wonder if I can find the scope in the game files?
 
andy_kosela
Silent Bob wrote:
If you really want to do something like that, put a starlight scope on the m16 and make the map real dark Wink but be aware that you can´t change the illumiation of the map when looking through the scope...so you need a dark greenish map that isn´t too dark at all.

www.ftrp17cav196.com/hando2/images/StarLight%20Scope.jpg

Here is a view through the AN/PVS-2 Starlight scope used by US special forces in Vietnam:

farm5.static.flickr.com/4105/5066099133_2bee758a13.jpg


Implementing AN/PVS-2 Starlight is overall an excellent idea. I would first do it as an additional item though, and not as a scope for weapon. Would be great for night missions.
 
www.andykosela.com
Jimmy
apfelbaum wrote:
what if you assign a sector to the weapon and by zooming in the camera slides into the sector...this way you could change fog and directional light properties.


I have tried this similair idea back in the day, however, I had issues with sectors beeing ignored on weapon models, perhaps it requires assistance by some script in order to make it work, but I never bothered more with it besides the usual usage and implementation of portals/sectors.
SignatureYouths we need some love and prosperity
Instead of broken dreams and tragedy
By any plan and any means and strategy
 
www.vietcong.info
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