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View Thread: Problem with displaying Weapon textures
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
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Problem with displaying Weapon textures
apfelbaum
Hey Guys, at the moment I am an active Member of Vietcongfriends. There I was told to ask some Questions in this Forum.
Okay, I modeled a Weapon in 3DS Max and Textured it with an 1024x1024 COD: Black Ops Texture Smile( M16, the 2nd Weapon an Ak-47 with 3 Textures, 512x1024, 1024x1024, 1024x1024 [self made])
Ingame it´s diplayed right, but I miss the Texture. Check out the pictures. They are all in the right folder in an .cbf in my addon folder.

Greetz


P.S. Sorry for my bad english
apfelbaum attached the following images:

[151.19 kB]


[144.14 kB]

 
Confused Master
make sure you generate a texture-database.
do that by starting the editor and putting in the models. then click on generate texdb below the database.
get the texdb.dat from vietcong\dev and include it in your mod at the same position (modname.cbf\dev\texdb.dat)
Edited by Confused Master on 05-04-2011 19:34
 
http://www.teamplay-community.de
apfelbaum
No, that doesn`t work...
 
apfelbaum
In my .cbf

the weapons ->G->WEAPON->FLASHES
->VVH_AK47->TEXTURE
->VVH_M16->TEXTURE

the TexDB ->DEV

I only extract the Original Folder and replaced the files with the others.
 
apfelbaum
The Texture Name aren`t the Original
 
apfelbaum
AWESooooooooooooooooooooooooooooooomeeeeeee. I changed the Name of the M16 Texture to M16.dds. Bling, it´s displayed on the weapon. but the AK has 3 Textures, so I can´t do the same thing...
 
apfelbaum
But there´s one mistake. By switching to another weapon and back... check out the pics.
apfelbaum attached the following images:

[155.62 kB]


[155.62 kB]


[142.94 kB]

 
apfelbaum
geht dann immernoch nicht.

Edit:
Could it be because I worked with Material Id´s?
Edited by apfelbaum on 05-04-2011 23:37
 
apfelbaum
Lul, you can play with those models on every Server...I didn´t know that
 
apfelbaum
I renamed one of the textures to "AK47" and this part is displayed on the Weapon in the mod, but the mod I can´t play on Hradba server.

When I put the new rebuild TexDB in the mod in the "DEV" Folder in the .cbf, it doesn´t work anyway...
apfelbaum attached the following images:

[231.24 kB]


[228.24 kB]

 
apfelbaum
i tried it over 10 times, but nothing happened. I oppened the TexDB and saw all zhe Texturenames. Tomorrow I will cut out all the Textures and only place the Ak textures in the tex Folder. I will see...
 
apfelbaum
It didn´t work, so I opened the model in 3DS Max and assigned only 1 Texture ( I put all textures together in 1 texture, unfortunately the texture is now 2048x2048) it worksWink I tried to change the red dawn models, but in multiplayer the weapons aren´t in the player menue. How to add f.e. the m14 automatic(all the addon weapons)?

Edit:
I opened the TexDB with the standart editor, that´s enough. hm, the TexDB contains over 3000 textures. I think (my) VC recognize only one weapon texture...
Edited by apfelbaum on 08-04-2011 15:24
 
apfelbaum
Is it possible to find out the bonenames used in 3DS Max? I could make some new animations like reloding animations etc. In this video are my AK-47 and my M16 and an animation example. What do you think? If VC had anti-aliasing, the textures would be better looking^^.But these guns you can play on every non hradba server...


http://www.youtube.com/watch?v=9QS8djTdDKw

Edit:
I hate youtube...deleted my song. It should be "Surfin Bird-The Trashman"
Edited by apfelbaum on 09-04-2011 01:33
 
apfelbaum
Not really, I added all the textures to 1...So it works.
 
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