November 26 2024 11:24:51
Navigation
· Home
· Articles
· Downloads
· FAQ
· Discussion Forum
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search
· Gameservers
Languages
Users Online
· Guests Online: 14

· Members Online: 0

· Total Members: 1,134
· Newest Member: Brody
Teamspeak 3
Last Seen Users
· hackepter02:06:57
· GONZO19:01:28
· Intruder19:28:11
· Sully 1 day
· desintegrator 2 days
· WEZ 3 days
· Homi 3 days
· The ACE 4 days
· xhc 1 week
· dRgiGGLeZ 1 week
· El Dookie 1 week
· Melber 2 weeks
· SGT PEPPER 2 weeks
· martyr 2 weeks
· Terminator 2 weeks

View Thread: Clip Distance
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
Who is here? 1 Guest
Current Rating: (Total: 1 rating)  
 Print Thread
Clip Distance
techno
Hi

Can Clip Distance setting be changed to only show an object from far not close?
or can this be done with Level of Detail?
Edited by techno on 20-06-2011 21:28
 
KostiCZ
Clip distance is limit of visibility, not invisibility. Try it with LOD.
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
 
Teamrespawn.cz
Ando
techno wrote:
Hi

Can Clip Distance setting be changed to only show an object from far not close?
or can this be done with Level of Detail?


I am not sure what you mean, but if you want some object be visible with long distance and be invisible with small distance, then you should use "Dol" setting.
It can be added in MAX.
 
apfelbaum
cool, is this possible, but a little bit modyfied. the more the player looks in a right (eg north) the harder the objects is displayed,eg a sun?
 
Ando
Yes, its possible but then you need some script too.
First must define sun direction and then script must hold that object always in this direction according to player.
Then calculate player view direction and sun direction difference and according to that difference must move object distance from player.

Something like that. Smile
 
apfelbaum
the object could be huge and far away from the map, so you dont have to script that Grin
 
Ando
Then it don't change on player view angle.
 
techno
I was thinking maybe lod will do it as in select all objects in MAX and set lod to
Wobble=5.0,5.0,5.0,5.0,5.0,5.0
Lod=50
Lod=51
Lod=52
Lod=52
Lod=53
Lod=54

so only from 50 to 55 meter away you will see object but not any other distance.
I also want it to wobble and will work on setting after distance.

I think this should work! without scripting
 
Ando
Are you talking about same thing with apfelbaum?

Still don't know what you want to do but if you want object be visible between 50 - 55m
Then use:

ClipDist=55
Dol=50
 
techno
Ok didn't want to chat to much but I will explain.
I am making a map with objects that when you get to close
no longer look any good. I need them to not be seen when up close, The effect I wont is from a distance and not close so to make the object not see-able from 50 meters but any distance before the 50 meters is what I want to do. I think if

ClipDist=55
Dol=50

means anything before 55 can't see it and anything past 50 can't see it then this is my answer.

Cheers & thanks for the help Smile
SignatureDon't spend your time lookin' around for something you want that can't be found
 
techno
ClipDist=55
Dol=50

Tested & Works perfect as how I wonted it to; thanks.

Was wondering!!!
What Other User Define Properties can we use?

Maybe something like

Download source  Code
Examples....
Turn=?
Rotate=?
Move=?





I would like to know all the user define properties we can use!
Is this info in the MAX help? if so how do I find it "what to search for"?

cheers
 
Curandero
techno wrote:
Was wondering!!!
What Other User Define Properties can we use?


The only stuff I stumbled over added itself while I was making a plant.
I think in the process of converting poly to mesh.

Wobble=0.6,0.6,0.6,2,2,2
Mass = 0,000000
Ellasticity = 0,300000
Friction = 0,300000
Unyielding = 0
Phantom = 0
Simulation_Geometry = 2
Proxy_Geometry = <None>
Use_Display_Proxy = 0
Disable_Collisions = 0
Inactive = 0
Display_Proxy = <None>
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Render time: 0.28 seconds - 71 Queries 5,473,543 unique visits