After a very long break, I'm very happy to finally present you a new "VC_" update!
It has been very tricky to find a nice gameplay on such a little map but I think to have found a good result, with the help of my dear beta testers...
To avoid repetitions in the gameplay, I created 2 different respawning zones, so it won't be "always the same" at each start.
Hello mate,
we played your version of waterfall map, You shot graphic SUPER, water...
But start positions are very near to VC. No PB if we play team respawn, but vc is ungry and attacking. For me it is OK.
SUPER
I always advise the players to compare the original maps with my VC_/FA_ updates by loading them directly (one by one). For me it's the only way to really perceive all the changes I make to the maps.
The look is more natural and immersive now, in my opinion...
For the respawning zones, I agree but it's the best choice I could make on such a little map... I had to find areas without a direct view from the vc on the respawnings. The other possibility was in the cave but then, once out, I think the players had less possibilities in the gameplay and to find covers. We always have to deal with the "best compromises"! lol
In fact, because I already played the map a lot, I know that each respawning zone can "help" the other team, on the other side of the map, by releasing the pressure of the vietcong...
But for sure, it's a "nervous" little map full of action!