Who? I will switch it off, I will not arrange anything. Brchi told me about his possibilities, so we can try it. But I'm quite pesimistic he will be able to host all my servers with his HW.
Hi,
Nowhere was writen Kosti you have to arrange things , i just wanted to give a heads up for the peeps who are left over here nothing else .
I know time fly's fast and before you know it its the end of the year already ,.
Yep but Brchi dont have to host all your servers i guess he can also run one or 2 , always better than non ...
Brchi, I think you can try to host one server now with all maps I have and you will see how it will work. If you want, I can give you FTP access to download all my maps what are on servers.
Brchi wrote:
I'm ready to host all four VC1 servers.
In idle, they consume only about 1% CPU each so I'm gonna run them all 24/7.
@Homi, would you maybe host the VC2 server?
0.7-1% without the players, but one player is at 15-20%, I think that such a burden virtual server probably can not handle a lot of FPS goes down, as is usually limited to the CPU.
I have no problem hosting VC2, the question is whether it will for whom :-) Fujitsu server is currently in the stress test, if no problem, we will come an increase in RAM to 8GB and put into operation might be the beginning of the month.
I'm not sure whether I have properly set the parameters in VCguard, some servers either freeze over completely, consequently, a 1 core CPU at 100% and the second server is the core of shares at the moment unusable, the other servers that share the second core CPU goes smoothly.
Do you think it would be possible to guard server forcibly ended when map freezes?
If a server goes down, there is no problem, re-starts automatically does so, he freezes :-( which is quite often a problem.
Or what parameters to set on the specific hardware.
SRV1 OS Windows Server 2008 R2
SRV2 OS Windows7 Professional
Yes, I was also thinking about a freeze detection. I'll wait until it happens, then see what I can do to auto-detect it and close the server.
I'd really like to know if these freezes/crashes are due to the scripting engine itself or the game logic... because the scripting engine could be replaced.
Yes, I was also thinking about a freeze detection. I'll wait until it happens, then see what I can do to auto-detect it and close the server.
I'd really like to know if these freezes/crashes are due to the scripting engine itself or the game logic... because the scripting engine could be replaced.
9-11% for 8 players coop server?
about 10% on my CTF with 10 players, on coop one player 15-20%
Detection freeze would be great, auto start after the fall I solved
homi is right, my expierence is this:
when playing 10 players (+-) on CTF #WEZ server, serverfps is cca. 130 ....really cool! (remaining 4 servers empty)
just coming 1 player to coop server =GONZO= for example, CTF serverfps decreases to 60
(compared at the same moment, "before and after" )
I have batch file for server handling and here is part checking nonresponding server:
Code
:checknotresponding
tasklist /fi "STATUS eq NOT RESPONDING"|find "%ProgrammExe%">nul
if %errorlevel% equ 0 goto :notrespond
goto :eof
:notrespond
echo %time% Checking not responding again in 30 sec...wait...
ping -n 30 localhost >nul
tasklist /fi "STATUS eq NOT RESPONDING"|find "%ProgrammExe%">nul
if %errorlevel% neq 0 goto :eof
echo %date% %time% Reported freeze or not respond
echo %date% %time% Reported freeze or not respond >> %logfilename%
echo ========== >> %logfilename%
taskkill.exe /f /fi "STATUS eq NOT RESPONDING" /fi "IMAGENAME eq %ProgrammExe%"
goto :eof
2x detection, if first time programm is detected as not responding, then it waits 30 seconds and detect again. If still not responding, then it is killed.
KostiCZ wrote:
So what about to split hosting between more people? Each of you can host some servers, not all of them?
???
Why do you have to host that much servers for a handfull of people ? i dont understand yous pretent that its full house every weekend . there where 6 coop players the last weekend i checked ..
Perhaps running 2 would be enough this way you bring people to one place instead of keeping the handfull divided .
@Homi
CTF on my virtual server is like: 20-24 players on minimap, 8-12% CPU, 90-100 FPS (8ms vcguard sleep)
@xhc
It looks like your CPU is on its limit, or you have set all servers to use the same core.
The game logic uses one core only. If you have 4 core for example, 100% / 4 = 25% usage is the maximum for a single vcded.exe process.
With vcguard, you can increase FPS by lowering the "Sleep" value, but this increases CPU usage of course.
And I think 60 FPS are still playable well, not?
@DSOP-Apache
Actually I think the same. Why so much servers?
Brchi wrote:
And I think 60 FPS are still playable well, not?
thats is right too, but question is, how I detected so fast difference? there was a lag for hitting, kill messages or respawn time for example - contdown already to zero and just still waiting -5+ seconds :-)
but maybe I am completely wrong and it is related to other thing
@Homi
CTF on my virtual server is like: 20-24 players on minimap, 8-12% CPU, 90-100 FPS (8ms vcguard sleep)
Server is a dual-core, server 1 and 2 are on one core, 3,4,5 on the other. If one process vcded.exe occupied only 25% would not be a problem, nothing except vietcong servers there. There is no problem, upgrade to six-core problem of consumption is about 125W versus 65W TPD.
Another option would be a dual-processor server with 32 cores and 64GB of RAM, but TPD is around 250W: D That would be my provider did not take to him and for him hosting in the data center is expensive: D
Hey, as we said before, we surely don't need 4 coop servers. Two would be nice, because -despite what certain people try to imply- there are more than a handful of people playing regularly...but, jeez, we (the active players) are happy if anything works at all --- so if all these hardware/software/whateware-issues are too complicated to fix, I'm sure, 1 server would be just as wonderful.
The VC2-server is not so important as it seems to be a lost cause to get a group of people together to play....unfortunately. So, don't use your energy on this (from my point of view) if it's too much.