@xhc: Issue confirmed. Try unchecking "Fix menu flickering" in VCStarterConfig.exe, cause from my testing disabling this option should solve the issue.
Hello,
its amazing you still working on that old game.
I tried your new VC-Starter 1.65.1 and it seems to work OK on my Win7 64bit (using NVIDIA GeForce GTX 660 355.82, Intel CPU).
There is one big issue though:
The characters have weird dynamic shadows. Seems they are not calculated correctly.
I tried disable all your fixes in the VCStarterConfig except the "Use DX9 option", still the same.
So I guess its an DirectX9 related issue...
Pictures:
Spoiler:[ShowHide]
edit: btw when using VCStarter the game crashes on startup when i choose option "Fit textures in video memory"; Without VCStarter both options video & system memory are working ... hope that helps
Kangeruh wrote:
When have on Server *Time-Out* or/and *Cheats# 21/22* make into VCStarterconfig *Limit FPS Fix* checkmark !!!!
Have No Problems more!!
I can not confirm this, because I have always checked FPS Limit
I had Cheats#21,22 because some custom map had modificated skin and this skin was still loaded in memory, when I came to another server (solution was: deleted custom map)
Time-out server message shows problems of connection (high ping autokick in vcguard for example, or some network admin disconnected him or week internet provider)
- Ingame addon switch still not working on some machines
- Screenshots not working properly
- Characters appear too dark on some machines
@Vicinski
Could you try with VCStarter v1.5.1? You can find it in the Downloads section here.
I have no idea at the moment why this happens.
Is it in multiplayer too?
Oh and "Fit textures in video memory" never worked properly.
Hello,
yep having the same issue with version 1.5.1 of VCStarter. In multiplayer it is the same, but its not as obvious as on some singleplayer missions. The problem seems to be especially visible under certain lightning conditions (e.g. Halong tunnel system).
So, can anyone confirm this issue (maybe check Nui Pek mission...) or am i the only unlucky devil?
Btw VCStarter 1.4.1 is working perfectly (guess its using DirectX8 ?). What exactly did you do to get rid of the Z-fighting issue, is it only fixable by switching to DirectX9 or is it possible to do this for DirectX8 too? Thats the only thing im missing when using version 1.4.1 of VCStarter...
BUT some graphical issue in vcstarter 1.4.1, see these "lines", there are everywhere in HalongPort map, but I can not see in other maps (checked other 3 maps with buildings and reefs):
Those lines are caused due to some compatibility issue with Intel HD and DX 8.1. Before VCS 1.5 I had this problem too. (with Intel HD only of course)
To the problem with characters - I've always though that this was driver related and not DX9 related. I experience this issue on my both nVidia GPUs and Intel HD.
@ ShootaMcGavin: I'd say the MSAA option is the cause of the performance drop. Uncheck Multisample Anti-Aliasing and see if that helps.
Also checking "Fix menu flickering" is not needed provided that you don't actually experience the menu flickering issue.
Vicinski wrote:
What exactly did you do to get rid of the Z-fighting issue, is it only fixable by switching to DirectX9 or is it possible to do this for DirectX8 too?
It's basically a switch when creating the Direct3D device. Would work for D3D 8 too, yes. If you're familiar with memory patching a bit, I could tell you what to patch while in "Ptero-Engine-II Setup" window (with AutoIt for example).
Modifying the vietcong.exe wouldn't work because VCStarter 1.4.. checks for integrity.
Nosek wrote:
I experience this issue on my both nVidia GPUs and Intel HD.