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View Thread: apfelbaums maps discussion
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apfelbaums maps discussion
apfelbaum
Hey peeps,

in this thread you can write down all of you thoughts, bug reports and improvements to my new maps. I have to know everything you encounter to create great maps and fix errors.
This time we start with TheForest_Winter. Thanks for your help!
Edited by apfelbaum on 09-02-2016 23:20
 
Kpt Haddock
Your The ForestAPPLAUSE...map is fantastic looking. It's not so big, yet with houses, hills and basements I think it is one of the best looking VC maps around.
I would be awesome if you would add a COOP-mode also.

I ran around for 10 minutes... couldn't fin any bugs.
Well done!
  x 2
 
apfelbaum
thanks, noted. you think it is well balanced for pvp-matches?
 
Die
Hi, your new map is absolutely amazing!
I think, this map is one of the best maps in VC I've played.

I like sounds of the transformers Grin, its pretty cool. This show how you played with the details of map.APPLAUSE Also undeground is done very well!booze
How long did you that?Wink
PS: I found this ahead of entering the underground
Die attached the following image:

[112.09 kB]

Edited by Die on 19-03-2016 12:10
SignatureForza Vale!
Go Wash!
  x 1
 
apfelbaum
THank you very much. It took me a few weeks of work, did a lot of testing and changed everything over and over again.
But the flying rock is not a gamechanger!?
  x 1
 
xhc
map seems great, the work also ... nobody globally cares about feelings of one player in community of course - but only one thing: I can not put myself in game when I have to see vc character in shorts and sandals while country is snowy Smile ... I hope you will make maps in great quality for more vietnam theme too Slàinte
Edited by xhc on 24-03-2016 16:49
 
http://moddb.com/members/xhc
Intruder
"TheForest_Winter"

Really nice work apfelbaum! A lot of work and care have been put in this map, without a doubt!
It's interesting to see what the Ptero engine is still able to do... A snowing map!

However, I would have prefered to see a "Vietnam looking map" but this is just my opinion, it takes nothing to your work... Wink


Concerning the bugs, I just made a quick run and found some:

- The M1 close the VC jeep has the wrong ammo, I think you put the ones for the M1 sniper gun, not the M1 carabine as it should be.
- I advise you to increase the LODs of your trees because when we aim, we can see them "changing" or "poping" still (for some).
- I also advise you to increase the LODs of your jeeps because it's disturbing to see the snow suddenly (dis)appearing on them.
- The wash-basin has a clipping problem (when we watch from the closets).
- The "engine" in the little court (close the big wood pile) has a clipping problem.
- About the boxes (for the guns) put on the map, are they used as an object? If yes, I advise you to calculate their LM (or check the little box in the editor? Sorry but I forgot the name of it...) for a better immersion. You could also increase their LODs?
- The snow is passing through the "canopy" of a hut.
- Personally, I would delete the text above the radio. It kills the immersion and we can still see the text from the game anyway.
- I also suggest you to use some invisible walls as "ramps" (kolizepomo...) to help players to walk on "steps" or smaller objects on the ground (for a better gameplay).
- For some bushes without collisions... If you want some, I advise you to use plants from the game by placing the "effect sphere" right into them. Then, set the clip distance of the plant to zero. You now have a "slowing down" when you pass through them and some leaves will fall down also...
- I also advise you to use a soundswitch for each respawning point, and not only for the "entries" of buildings or many sound bugs will appear. If you have many "out" on the map, I suggest you to use only one soundswitch that will "cover" many respawning points (if possible) by increasing its size. It will avoid you to have to place too many soundwitches.

I think it's all for the moment! Wink
Good work!


Intruder
Edited by Intruder on 18-09-2016 17:48
Signaturewww.vietcong.info/portal/images/ranks/Member_of_the_Month1011.pngwww.vietcong.info/portal/images/ranks/Member_of_the_Month_6.png
  x 1
 
TRAVX
"TheForest_Winter"

66 MB for such a small map Sad

42 MB now by reducing all .DDS to 512X512 where I could. No change in rendering quality or UVW maps

CooP to come soon......
Edited by Intruder on 18-09-2016 17:45
 
http://www.freewebs.com/vietnameliteteamwork/
TRAVX
"TheForest_Winter" / "Shipment"

I see no COOP

permission to add COOP plz

beautiful maps!
Edited by Intruder on 18-09-2016 17:46
 
http://www.freewebs.com/vietnameliteteamwork/
WEZ
"TheForest_Winter" / "Shipment"

Wow, im very impressed !

I like these kind of maps. Very small, very well textured.

Test it, it looks great.

P.S. COOP is a must have or CTFBots
P.P.S. i need some armoured MG's and sandbags
Edited by Intruder on 18-09-2016 17:47
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TRAVX
BETA testing CooP version now 54 VC VET style some FPS readings just below 40fps when looking from 1 side of map to the other but other than that no problems yet....... finishing waypoints and will upload soon!

www.freewebs.com/vietnameliteteamwork/images/winterforest.jpg
Edited by TRAVX on 18-09-2016 19:53
  x 1
 
http://www.freewebs.com/vietnameliteteamwork/
apfelbaum
Permission granted ;-)
 
TRAVX
THANK YOU SIR! OK Ran thru the map twice no bugs to report. Super hard CooP Only thing that needs addressing is the underground I overdid the waypoints so all the VC just gather at and towards the ladder Very Angry So will remove/change waypoints and add some barrels, boxes underground and test once again.
Edited by TRAVX on 19-09-2016 07:52
 
http://www.freewebs.com/vietnameliteteamwork/
TRAVX
TOOK A FEW PICS IN THE EDITOR NO SNOW FALLING BUT.......

www.freewebs.com/vietnameliteteamwork/images/winterforest1.jpg

www.freewebs.com/vietnameliteteamwork/images/winterforest11.jpg

www.freewebs.com/vietnameliteteamwork/images/winterforest111.jpg

www.freewebs.com/vietnameliteteamwork/images/winterforest1111.jpg

www.freewebs.com/vietnameliteteamwork/images/winterforest11111.jpg
Edited by TRAVX on 19-09-2016 07:57
 
http://www.freewebs.com/vietnameliteteamwork/
apfelbaum
but what?
 
WEZ
Vietnam hasn't snow ⛄ !
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  x 1
 
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sonic
This map looks great, I am looking forward to play it.

PS: http://strangesou...-2016.html
  x 2  x 1
 
https://github.com/sonicpp
Intruder
"TheForest_Winter"

TRAVX wrote:
BETA testing CooP version now 54 VC VET style...

54 vc "VET style" for a small map, isn't too much?


TRAVX wrote:
...Only thing that needs addressing is the underground I overdid the waypoints so all the VC just gather at and towards the ladder Very Angry...

In the tests I made in the past, I remember there was an option we must NOT use for the bots (sorry but I don't remember which one) or whatever their position, once they will appear on the map, they will start to run towards the leader of the group to form a "bunch of vc"... Maybe it's the case with your bots?



Intruder
Signaturewww.vietcong.info/portal/images/ranks/Member_of_the_Month1011.pngwww.vietcong.info/portal/images/ranks/Member_of_the_Month_6.png
 
Intruder
"Shipment"

I made a quick test and here are my observations and bugs report... Wink

- At the selection screen, the sky is too bright for the background... It's very hard to read and select the class and the gun, even if we can still see it on the picture at right.
Decrease the brightness of the sky just enough so we can make an easier selection, or find another camera view for a darker background.
- Add an ambient sound without to forget the soundswitches for the containers. Having some "shore sounds" would be cool also.
- Put some kolizepomocna at the bottom of the containers, to step more easily inside them.
- Put a "metalic plane" inside the containers because when we walk inside them, we can hear the ground sound...
My trick is to create such a plane in max, having the correct collision, and to set it at the right place. I advise to NOT add a texture to keep the plane "white" and so, it will be a lot easier for the eyes to see if we place it correctly. Once done, set the clip distance to 0.1 and it will be invisible!
- Increase the grass "clip distance" to the maximum because some are still clipping...

Note:
I don't know who made it but it's one of the best looking grass I have seen so far! APPLAUSE

I think it's all for the moment! Wink


Intruder
Signaturewww.vietcong.info/portal/images/ranks/Member_of_the_Month1011.pngwww.vietcong.info/portal/images/ranks/Member_of_the_Month_6.png
  x 1
 
TRAVX
BETA TESTING NOW! COME ON JOIN ON VIETNAM ELITE TEAMWORK SERVER

OK 4 OF US TESTED MAP TWICE RUN THRU NO BUGS!!

HAVE FUN I WILL LEAVE RUNNING ON MY SERVER SO MANY CAN DOWNLOAD
Edited by TRAVX on 20-09-2016 19:41
 
http://www.freewebs.com/vietnameliteteamwork/
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