you want to copy an old map to your editor and add ctf as gamemode, then finalize it?
1. copy the entire content of the "levels" folder from the .cbf to your local levels folder.
2. open the .sco in the editor.
3. reload texdb and configure/edit what you want.
4. place "special objects -mphelpers" somewhere in the levels and set the gamemode to ctf and select the flag you need.
5. under the panel "editor" you find the "multiplayer game editor. there you can add and change gamemodes (use the helpfile) and change your maps name.
6. finalize.
RiskyDingo wrote:
UPDATE: editor went "Not Responding"
Yea, I had that too. The compiler is quite fragile.
Don't forget include guards for header files, also if you want to include code in the header, call it .inc, not .c.
RiskyDingo wrote:
What? "Somewhere in the levels" ?
Brchi wrote:
Yea, I had that too. The compiler is quite fragile.
1. Does the compiler freeze up because of certain things the mapmaker did with the map that he should avoid? Or is it just fragile in general?
2. When the compiler does work, how long does it take to finish compiling the scripts?
3. Do I fix this by restarting the editor and try to finalize again, and again and again until it finally works? The compiler has failed on all three maps I've tried to edit.
Well, there's no documentation on it and some things just don't work (besides the 'continue with stackvar'-crashbug).
Normally, it doesn't even take a second, even for larger scripts.
I don't know why it freezes for you, what files are in the script\ folder?
RiskyDingo wrote:
Is it possible to give my "pre-finalized" folder(s) and file(s) to someone else with an editor, and see if they can finalize my map on their computer?
Yea, I can try. Zip and upload the whole levels\<yourmap> folder.
It is based on Stronghold2. I named it FortTSUNAMI.
I tried to expand or improve possible "avenues of attack", in the context of a siege and aftermath of a hurricane, while avoiding (I hope) unnecessary clutter.
You might want to look it over for any problematic changes I might have made.
If FortTSUNAMI works, I'd like to offer it as a 100-point CTF map for your BPH server.
I added some ramshackle access walkways to upper parts of the mountain - will that cause problems? I considered making a fence of sorts to block off the map's edges.
Before finalizing, I suppose the creator(s) of Stronghold2 should be credited much as possible. But how is that credit entered while editing?
Finalized within a few seconds.
There seems to be something wrong on your side.
I can offer you help via teamviewer to check your game installation.
There's already a "Designed & made by Yrchi" on the FPV map, just call the map DESERTV1.1 and add something like "V1.1 by RiskyDingo" to that handmap image or gamemode descriptions.
I can offer you help viateamviewerto check your game installation.
I don't know what that is.
There's already a "Designed & made by Yrchi" on the FPV map, just call the map DESERTV1.1 and add something like "V1.1 by RiskyDingo" to that handmap image or gamemode descriptions.
Brchi wrote:
There's already a "Designed & made by Yrchi" on the FPV map,
1.
"FPV map"?
2.
I was in the process of adding a long fence higher up on the mountain.
But one of those simple invisible no-go barriers would be a lot easier, or just adjusting an existing barrier. Am I able to do that? Or is that a 3DSMax thing?
3.
Even more important.... is the Black Pajama Homi server still a "going concern"? Seems inactive lately.