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View Thread: Map: Dau Tien
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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Map: Dau Tien
Ando
My first vc1 map had been under construction too long now and I decided to release it on first of October 2011
There is still some small work do to but now I have fixed release time.

EDIT:
First public beta of DauTien is out: Link to vietcong.Info DauTien_beta_1



Some backround:
I started to use VC1 editor about 3 years ago. Before that I had made few maps for vc2
My main target is to create something as good as I can and that's why it had been so long under construction.
Most of time goes for every kind of graphic testings and script improvements.

I must say big thanks to all who helped me. That list is too long and I even don't know all testers because team testing was organized by Intruder.
And lot of indirect help from different web pages, forums and tutorials.
I still point out 3 names:
LDC - custom trees are made by him and he was first tester of every single object.
Intuder - gave a lot of advice and organized team testing with good feedback.
Silent Bob - was holding up forum and also helped to test.



Map name: Dau Tien
name meaning in English: "First"



Game modes:
COOP_US - with 1 civilian AI. If he is killed then mission is restarting
COOP_VC
Discovery - no ai. Its just for testings
US_AI_test - you enter as US and see all US AI for COOP_VC
VC_AI_test - you enter as VC and see all VC AI for COOP_US

-Map is restarting with fast fade.
-When mission is done then switch automatically to next map.


AI:
Most of AI is patrolling
Random body and random weapon for every AI
Near other AI/PC and in peace mode AI will stop,look other AI/PC and shortly after that continue his path.
Ai cant shoot when he is under water.

In coop_us is one civilian AI. Don't kill him! If you kill, then mission is automatically restarted.


MP Synchronized objects:
!!all scripted objects are synchronized and all other players will see same as you!!

1x DOOR - you and AI can use that door
6x PUNJI_PIT_TRAP - randomly on/off; options to remove cover and destroy.
1x MACE_TRAP - random position; option to reset
2x WHIP_TRAP - random position; option to reset
2x AMMO BOX - with moving cover and fixed count of kit's
2x MED BOX - with moving cover and fixed count of kit's
1x WOUNDED - player can be continuously wounded and in coma
1x OIL LAMP - ON/OFF/shoot down
1x SWIMMING DUCK - can be killed
5x BOTTLE - can shoot ( biggest difference with original is that others will see destruction.
1x AI BOAT - with 2 machine gunners and moving in random ways.

Other:
Reflective water.


Known bugs:
No reflection for plyers
Big map size (about 47 MB )
Slow loading because of bigger textures,high lightmap and shadow tree.



Teaser:


i240.photobucket.com/albums/ff214/Ando120/Dau_Tien_teaser.jpg
Edited by Ando on 04-10-2011 10:08
  x 9  x 2  x 2  x 1  x 3
 
Mohawk573
Looks very nice Ando.
Signaturehttp://the-coop-factory.jimdo.com/
 
http://the-coop-factory.jimdo.com/
doomed
Looking forward to it!
SignatureNobody suspects the butterfly. (B.S.)
 
Silent Bob
Mohawk573 wrote:
Looks very nice Ando.


Its not "nice" Mohawk573...Its stunning,amazing,great...and its features are unbelievable!
  x 2
 
www.vietcong.info
Intruder
Ando wrote:
...
That list is too long and I even don't know all testers because team testing was organized by Intruder.
...
Intuder - gave a lot of advice and organized team testing with good feedback.

You're welcome! Wink

The beta testers are:

- Reaver
- Sitting Duck (server owner)
- Tracer------->
- VC Tracker
- Intruder



Intruder
Edited by Intruder on 23-09-2011 11:25
 
Curandero
Finally! YES!
  x 1
 
daan24
ando for only the pic, form 1 to 10 then u will get a 9157185728378175381768728367187658176 thats how awesome it is cant wait for the map VC
SignatureEverything can and will be solved with dynamite
 
KostiCZ
Ando, what is new from beta version I tested? Can I finally kill the duck? FAW Grin
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
 
Teamrespawn.cz
Ando
KostiCZ wrote:
Ando, what is new from beta version I tested? Can I finally kill the duck? FAW Grin


Yes you can.VC
  x 1
 
KostiCZ
Yoooo, I want it... and I want it NOW!!! Very AngryFAW
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
  x 1
 
Teamrespawn.cz
daan24
are you also gonna convert it to vc2? (just askin would be awesome if u did Smile )
SignatureEverything can and will be solved with dynamite
 
Ando
daan24 wrote:
are you also gonna convert it to vc2? (just askin would be awesome if u did Smile )


Not sure. But it will be little complicated.
VC2 engine is acting differently with my water but its possible to fix.
Also I must remove scripted objects because its too much work to create all scripts for VC2.
 
ghost
Nice reflected water Grin moving clouds would be good too.
 
Silent Bob
ghost wrote:
Nice reflected water Grin moving clouds would be good too.


Haha, you will see alot things moving in this map......YES!
 
www.vietcong.info
ghost
Not too much i hope or the fps will suck worse than my wife !!
 
Ando
Should I give you some info what MP synchronized objects there is or you want to discover it by yourself?
 
daan24
Ando wrote:
daan24 wrote:
are you also gonna convert it to vc2? (just askin would be awesome if u did Smile )


Not sure. But it will be little complicated.
VC2 engine is acting differently with my water but its possible to fix.
Also I must remove scripted objects because its too much work to create all scripts for VC2.


i can help u with some scripts but not all, im not that good at scripting yet Cool
SignatureEverything can and will be solved with dynamite
 
Ando
I updated first post with more details about my map. VC



daan24 wrote:
Ando wrote:
daan24 wrote:
are you also gonna convert it to vc2? (just askin would be awesome if u did Smile )


Not sure. But it will be little complicated.
VC2 engine is acting differently with my water but its possible to fix.
Also I must remove scripted objects because its too much work to create all scripts for VC2.


i can help u with some scripts but not all, im not that good at scripting yet Cool


Most complicated part with VC2 scripts is synchronization. I made some synchronized AI vehicle action for vc2 on my HaiLang map but it was 3 years ago and I am too lazy to learn that vc2 scripts structure again.

I will release all my vc1 object scripts too after that map is released and then you can use all my work.
Edited by Ando on 22-09-2011 19:53
 
apfelbaum
I think 47 mb isn't really big, but Ando great work Smile
for the water reflection did you "only" duplicated the map?
Did you try reflections with ENBseries mod?
 
daan24
Ando wrote:
I updated first post with more details about my map. VC



daan24 wrote:
Ando wrote:
daan24 wrote:
are you also gonna convert it to vc2? (just askin would be awesome if u did Smile )


Not sure. But it will be little complicated.
VC2 engine is acting differently with my water but its possible to fix.
Also I must remove scripted objects because its too much work to create all scripts for VC2.


i can help u with some scripts but not all, im not that good at scripting yet Cool


Most complicated part with VC2 scripts is synchronization. I made some synchronized AI vehicle action for vc2 on my HaiLang map but it was 3 years ago and I am too lazy to learn that vc2 scripts structure again.

I will release all my vc1 object scripts too after that map is released and then you can use all my work.


aah i think it will not be a problem, most of the objects are already dynamic objects in the editor
SignatureEverything can and will be solved with dynamite
 
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